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Q: What happens if Take Another Turn is what’s pulled out of the discard and used with Let’s Keep Doing That?

…Could a player Take Another Turn, and then, on their next turn, choose to Take Another Turn again, and again, and again, thus creating an infinite loop and breaking the game?

A: No, you are only allowed to take a maximum of two turns in a row using Take Another Turn. Just as in the case where Take Another Turn could be pulled out and used with Let’s Do That Again, you cannot get another “Another Turn.”
See also: What happens if Take Another Turn is played twice…?

Q: What happens if the Taskmaster gives me the Action card Take Another Turn? When do I take that?

A: Well, first of all, so far, there is currently no single deck that contains both of these cards, however, you could easily end up with this happening if you combine your 5.0 and Remixx decks, since the former has Take Another Turn, and the latter has Taskmaster.

As mentioned in this FAQ, the results of Actions are enjoyed by the player receiving the card. However, the results of Take Another Turn don’t actually happen until the end of your current turn – but in the case of the Taskmaster having given it to you to play, yours isn’t the current turn, so you can’t take “Another” after it.

What you do is you have to wait until your next regular turn, and then you get to take your “Another” after that, so you take two turns in a row then.

Q: If I use two different cards which get me an extra turn, do I get two extra turns? What if I use them again during my extra turns? Do I get even more extra turns?

A: This situation could arise in any deck (or combined decks) where you have two cards which can give extra turns. For example, in Doctor Who Fluxx you have the Surprise My Turn Next (MTN) and the TARDIS Keeper. In Star Trek: Voyager Fluxx, there are two Timeships each of which can give you an extra turn.

The wording on most of these cards reads “The maximum number of turns you can take in a row using this card is two.” Another way to say this is that, no matter how many times you play this card in a string of turns, you’re only going to get ONE EXTRA turn in a row before someone else gets to play.

So, if you manage to play two different “extra turn” cards on your turn, yes, you’re going to get to take two extra turns, for a total of three. If, on one of your extra turns, you then manage to re-play one or both of those cards, they’re not going to give you more extra turns.

If someone tries to argue that the extra turns gained from each card are not “in a row” from each other (“The first extra turn was from MTN, and the second one was from the TARDIS, and now the third one is from MTN, and the fourth one is from the TARDIS again…” we would respond that this is an overly narrow reading of the rule, and goes against the intention of the restriction.

We want to avoid the abuse of these cards where one player takes a ridiculous number of turns in a row. That’s just not fun for the other player/s, and we want everyone to have fun. Only ONE EXTRA turn per special card.

Q: When I play Take Another Turn, when do I get to do that? Can I draw immediately?

A: The Action Take Another Turn triggers another turn which begins when your current turn is completely finished, so, no, you don’t get to immediately draw your second turn cards and combine your second turn plays with your remaining first turn plays. In fact, you also have to comply with any Keeper or Hand Limits which are in play at the end of your first turn before drawing for your second turn.

You might want to leave this card sitting out until your first turn is completely finished, then put it in the discard when you start your second turn.

Q: I think there’s an infinite loop with the Batmobile and the Batarang.

As currently printed (first printing), the Batmobile lets you take another turn if you discard it from play. The Batarang lets you pull it back into your hand to move a card from the discard to the top of the draw pile. If you use the Batarang to move the discarded Batmobile to the top of the draw pile, then you draw it again on your repeated turn. With a Play of 2 or more, you can infinitely loop this process (since you need two plays to play the Batmobile and Batarang to the table again) and with Play 3 or more, you can actually play other cards as well, infinitely extending your turn. What’s the fix for this?

A: The Batmobile should have had wording limiting the number of turns you can take in a row using it, just like the more generic Take Another Turn. We will be updating it on subsequent print runs. For now, if you have a first printing deck, please play it as though there were a limit of two turns you can take in a row using the Batmobile.

Q: What happens if Take Another Turn is played twice in one turn?

Based on the wording of the card, it would seem that you still only get one extra turn.

See this answer in a video!
Little Answers

A: Correct. You can’t save up any extra Another Turns. The maximum number of turns you can take in a row using this card is two. Most, but, unfortunately, not all, iterations or versions of this card have that language on them. Keeping things consistent across so many Fluxx decks is surprisingly difficult.

For those wondering how this card could be played more than once, it’s quite possible that one could play Take Another Turn, and then Let’s Do That Again (either during their first turn, or their “Another” turn)… but you can’t take another “Another Turn,” so don’t pick that card to Do Again.

Shadow Out Of Time in Cthulhu Fluxx functions the same way.