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Q: If I have a Keeper which says I get some benefit from discarding or moving it, can I take that benefit if I’m forced to do that for some reason?

A: No. Keepers which give you some benefit for discarding or giving them away are supposed to be a cost to gain the benefit. If you are forced to move or discard, it won’t count as your sacrifice. For example, if you discard one of your Keepers because of a Keeper Limit, you don’t get to gain the benefit of the sacrifice. That’s an independent penalty.

However, if it’s your turn, and you are going to have to discard Keepers at the end of your turn anyhow, it would certainly behoove you to decide to use that power during your turn, so that it’s not wasted by the Limit.

If it’s not your turn, however, you can’t take that benefit if you discard because of a Limit. These benefits for moving/discarding a Keeper are like other Free Actions and, while they are “free” they can only be used on your turn.

See also: When a Keeper/Creeper (or Rule) says I can do something if I discard or move something, can I do that as a Free Action or…
And also

Q: When a Keeper/Creeper (or Rule) says I can do something if I discard or move something, can I do that as a Free Action or do I have to do it based on some other card, like an Action or Rule that lets me do these things?

Some cards say things like “If you discard one of your Keepers, you can move this Creeper to another player,” or “You can discard an opponents Keeper, but you have to move your own Keeper to them,” or “If you discard X cards from your hand, you can draw some more cards and play them immediately.” Do those moves or discards need to be caused by an Action or Rule, or are they part of the card’s stated function?

A: You do not need some other means of moving or discarding the cards in question in order to utilize the function stated. The movement or discard is part of the function itself. Usually there is some benefit, and the move or discard is part of the “cost” or “sacrifice.” It would be far too limited if these moves or discards had to occur organically through some other mechanism in the game.

See also: If a Creeper says I can get rid of it if I “discard a Keeper.” Does this mean voluntary discard…
And also:

Q: Can I use Get On With It if I played my only card, but the Play rule says to play more? Does that count as “before my final play”?

…I had one card in my hand, with Play 4 in effect. I played my card, an Action card which was then discarded. I wanted to claim to able to get 3 new cards because “Get On With It” which was on the table says I could since I had discarded my hand and had 4 – 1 = 3 plays left.

A: In order to take the option to Get On With It, you must be sacrificing (at least) one of your Plays, and you must be discarding a hand of at least one card.

The most obvious issue is that, at the point when you wanted to Get On With It, you didn’t discard your hand. You played an Action, and now your hand is empty. You have to have something to discard in order to discard something. Your hand has to exist in order to be discarded.

The second issue is almost a side effect. We would not consider you to “have plays left” if you have no cards to play. In this case your first play WAS your final play, so you can’t take this option because it’s not before your final play. In order to have a final play, you have to have a card to play.

The whole thing follows logically, since the card/s you could have played – but didn’t – will be remaining in your hand, and therefore among the cards you’re throwing away.

See also: Is Swap Plays For Draws limited by the number of cards you have in your hand?

Q: Limit cards say that the player whose turn it is should discard at the end of their turn. Does that mean the Limit card is discarded as soon as all other players have complied?

A: No, it’s not the Hand/Keeper Limit card which is discarded at the end of the active player’s turn. The Rule stays in effect like any other unless it is specifically replaced or discarded with an Action. The discarding which happens at the end of the active player’s turn is the active player discarding down to the Limit themselves.

Since Limits only apply when it’s NOT your turn, the non-active players discard down to the limit as soon as the card is played, while the active player does not have to discard until the end of their turn – since at the end of their turn, they cease to be the active player.

Q: What if I can’t play anything on my turn in Fluxx?

for example, if I have the first turn of the game, and my hand has, after drawing (hypothetically):
Trash a Keeper
Let’s Simplify
Mix it all Up
Empty The Trash

It seems like none of these can be “played”, so do I just discard a card, and the turn moves to the next player?

A: One of our fans pointed out to us that a wonderful quality about Fluxx is that there are never cards that you “cannot play”. They thought this was great because even the youngest player could pick a card from their hand, and never be told “oh, you can’t play that.” Of course, that card might not actually DO anything when they play it, but it’s still a perfectly valid play, and that person has not made an error by attempting to play an unplayable card. It’s very inclusive.

So there’s that: all cards are playable, even if they don’t do anything on your turn. Secondly, you are never allowed to “pass” on your play requirement, or discard cards, unless you are reducing your hand size as required by a Hand Limit (and this only happens when it’s not your turn, or at the end of your turn, after you’ve executed all of your plays.)

It’s true that what ends up happening when you play an Action card that has no effect LOOKS A LOT like discarding it, since you “do what it says, then put it in the discard pile”. So you do what it says, nothing happens, and then it goes in on the discard pile. But it’s an important distinction, because of the rule against discarding or “passing” instead of playing: sometimes you may be forced to play a card even though it might make someone else win.

Q: In Seven Dragons, can we put the discard pile on top of the Silver Dragon to easily see what color it is?

A: Only if everyone in the group wants to play that way. It should be noted that the designer rejects this House Rule. According to Andy, “Part of the challenge is remembering that the Silver Dragon changes color, and keeping track of that change. Covering the Silver Dragon with the discarded actions is a memory crutch that some people may prefer, but for me it interferes with the aesthetic of the game.”