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Q: If I use That’s Mine (or Twist of Fate) out of turn to take a Keeper from my opponent, is there time for one of their attaching Creepers to attach to the Keeper I’m stealing, forcing me to take the Creeper as well?

A: Although the attachment of attaching Creepers is almost instantaneous (happening even before something like the Elder Sign or Necronomicon can protect itself from the Creeper) the intent of Surprises is to nullify the targeted card play as if it hadn’t happened, or, in the case of the Keeper-nullifier, as though you had played the Keeper directly to yourself instead of your opponent playing it to themselves.

“Out of Turn: When another player plays a Keeper, it goes in front of you instead of them…”

So, in this case, it’s as though the Keeper being hijacked would technically not hit the table in front of your opponent at all, and therefore it is not possible for any of their Creepers to attach (or be covered, in the case of the Elder Sign).

TLDR: If you Surprise a Keeper-play of someone with a Creeper that could accompany the Keeper, you are not forced to take the Creeper. You just get the Keeper.

Q: If a Surprise is one of the cards allocated for Dreams & Omens, does the player use it’s in-turn effect or out-of-turn effect when the time comes to play it?

…Dreams & Omens creates a situation where one card has been allocated to each player, placed in front of that person, to be played “before starting their next turn.” Does that mean it’s not the player’s turn, and they must use the out-of-turn effect?

A: Although it says “before starting their next turn” it is, for all intents and purposes, that player’s turn as soon as they start “doing stuff”. The point is that this card must be played before the regular draw and play phases, and even before any available optional Free Actions.

Here’s a nifty chart we made which details the order of various events in a Fluxx turn.

Furthermore, if you read the out-of-turn instructions on the Surprises, you’ll see that they are in reaction to a specific game event (a specific card play, or an UnGoal being fulfilled) and without that event occurring, there isn’t really any logical way to execute the out-of-turn effect.

See also: Many cards state that you can do something “on your turn”. When does one’s turn officially begin and end…

Q: If I use an Action to take a Keeper out of the discard and play it, can that Keeper play be stopped and acquired by the counter-Keeper Surprise??

A: Yes. In these cases, since one is instructed to play the acquired Keeper, that acquisition can be intercepted with the counter-Keeper Surprise (That’s Mine!, Twist of Fate) which allows the intercepting player to gain the Keeper instead.

Decks that have Actions which let you pull a Keeper from the discard and play it are:
In Cthulhu Fluxx: Even Death May Die
In Fantasy Fluxx: Healing Spell

The following decks don’t natively have Surprises, but since Surprises could be added in, we list them here for completeness:
Marvel Fluxx: We Thought You Were Dead!
Olympus Fluxx: Charon Nixes Styx Tix
Adventure Time Fluxx, Cartoon Network Fluxx, and Regular Show Fluxx: Toons Never Die
Cat Fluxx: Missing Cat

Q: With That’s Mine (That Be Mine, Twist Of Fate) played out of turn, if someone is receiving a card via an Action, can I use That’s Mine to intercept it, and get that Keeper myself?

…For example, if they’re using Steal A Keeper, or Exchange Keepers, can I get the Keeper they’re acquiring?
Or if they’re Plundering a Keeper, can I take the Keeper they’re Plundering?
Or if someone plays Mix It All Up, or Share the Wealth, can I get a Keeper that’s being dealt out to someone else?

A: No, No, and No. You can only use the out-of-turn* function of That’s Mine when someone else is putting a Keeper into play in a situation where it was previously NOT in play. You can’t use it to intercept a Keeper being allocated, traded, stolen, or acquired in any other way.

In most cases it’s an Action, or possibly a Free Action, for which there are Surprises you could use – but they wouldn’t gain you the Keeper which is in transit. They would only stop the Action or Free Action from happening, preventing the Keeper from changing hands in the first place.

There are, however, some situations besides normal playing of a Keeper from someone’s hand, where wording on another card does actually include the word “play” in the way a Keeper is acquired. See this FAQ about cards played via the Free Action Wormhole (AKA Mystery Play). Or this FAQ about Actions which allow you to take a Keeper out of the discard pile and play it.

* Of course you could use your That’s Mine card on your next turn, for it’s in-turn function which is essentially the same as Steal a Keeper, so you’re really not in a bad place, even if you couldn’t get that Keeper in the middle of the results of an Action.