A: No. Although it’s normally totally possible to attach two Creepers to the same Keeper, in this case the redundant Borg will await the next available non-assimilated being to attach to.
A: In matters such as Teleportation, Borg Assimilation, and Mirror Universe Duplication, they should be treated interchangeably. However, Visitors and Other Personnel are not subject to the whims of Captains, while Crew Members and Starfleet Officers are.
…and what about Attached Creepers?
A: First off, lets clarify that the people who can be Beamed Up (or Beamed Back) by any Transporter include all “Crew Members” (AKA “Starfleet Officers”) as well as the “Visitors and Other Personnel” called out by the DS9 version of this card.
OK, so we know that a standard transporter pad has six spots for people to stand on. (Never mind that some artwork seems to only show two spots, we know they can all handle six.) The person who plays Beam Us Up takes their choice of the first six eligible Keepers. Control then passes around to the next player in turn order who has a Transporter, that player beams up the next group of up to six. If any player has more than one Transporter in play, they get six per Transporter. This continues around the table, even possibly reaching the original player if there are enough eligible Keepers in play.
As for Creepers, any that are attached go with their crew members, and then are immediately replayed by the person who collected them, since Creepers cannot be in a player’s hand. See If someone plays Beam Us Up…
A: Any Captain can steal any Keeper with the Starfleet Officer/Crew Member icon, unless that Crew Member is already with their appropriately matched Captain. All Captains are commanding officers, so even though they are from different eras, if somehow they’re on the same mission (yeah, yeah, it’s time travel, or something), then any of them can order any crew member to join them – unless they’re trying to pull a Crew Member away from their “home Captain.”
And, of course, Captains cannot steal each other.
Regarding Worf’s situation: we see him in two different time periods in his life, and each version will stick with their current Captain. For those who are not familiar enough with the costumes from the two different series to tell them apart from their picture, they can also be distinguished by the title font, which will match between Keepers from the same deck. Also, Worf from TNG is a Lieutenant, while Worf from DS9 is a Commander.
The only Crew Member matching Captain Archer (in the Archer Expansion) is Dr. Phlox (in the Porthos Expansion), but he can still command others who are not already with the Captain they report to.
A: If a card calls for any Captain, you need any one of the five Captains in their series: Kirk, Picard, Sisko, Janeway, or Archer. Yes, Spock, and others, became captains later, but in these games, they don’t have that rank yet.
A: You cannot teleport the Teleport Chamber itself. We should probably word the card just a tad bit clearer to specify any other Keeper.
Note that the Transporter in Star Trek Fluxxen has a different function than the Teleporter in Star Fluxx, however. Rather than moving a Keeper from one player to another on the table, it takes any Keeper on the table up into the hand of the player who has the Transporter. Again, you can’t use the Transporter to transport itself up to your hand. We’re not sure why you’d want to, but we thought we’d answer that just in case.
Now, if you’re mixing more than one Star Trek deck, there will be many Transporters in the deck, and it’s quite possible that someone might want to use one Transporter to suck up another Transporter to their hand to take it away from someone else. Unfortunately, we’re going to have to rule that out on the basis that it would definitely cause some sort of terrible Transporter-related disaster, probably involving stray tachyons or chroniton particles.
A: Yes, Double and Triple Agenda are considered mutually exclusive. There’s only one deck that contains both* so we didn’t think to specify it, and left it with the “filler” small print about taking immediate effect.
* Holiday Fluxx, though this issue could also come up if you’re playing with the combined Star Trek TOS & TNG double-deck.
A: No, the Hologram can only be one Keeper at a time. It’s already a very powerful card – if it could be any TWO Keepers at once, it would be ridiculously overpowered. Now, it is possible, when combining certain Star Trek Fluxxen, for there to be TWO Hologram analogues in the game (Holodeck/Holosuite.) So, if a player has two, one of them could imitate one Keeper owned by another player, and the other could imitate a second Keeper owned by another player.
It is possible to win with one Holographic Projector even if you don’t have either of the required cards yourself only if the win conditions include a Creeper or Creepers which are attached to a single Keeper owned by another player. In that case, the Holographic Projector only needs to be one Keeper, but it also mimics the associated Creeper properties. Example Goals for this type of win would include Imperial Destroyer, Evil Computer, Evil Brain Parasites, Robot Uprising, The Power Of Evil, and Malfunctioning Transporter.
Say I have a Robot with Evil attached to it. If my girlfriend plays the Holographic Projection and then the Robot Uprising Goal, does she win?
A: Yes. Your girlfriend wins.
Think of an attached Creeper as being simply an aspect of its host Keeper, something that transforms the whole rather than just riding on top. The Holographic Projection copies the whole thing, and if that’s all you need for victory, you win. On the other hand, if you need just the Keeper, but it has a Creeper attached, then suddenly you also have the Creeper, which will probably prevent your win.
If all you needed was the Creeper from the Hologram, and you have the other half of the Goal yourself, you could also win. For example, if she had the Starship, and you had the Robot with Evil attached, she could Hologram the Evil Robot, and win with the Goal Imperial Destroyer (Evil and the Starship).
Note, however, that if you need the Keeper to win, but not the Creeper, if you Holographically imitate the Keeper, you’ll also “acquire” the Creeper, which will prevent your win if it’s not the exact Creeper needed for the Goal.
I must admit it seemed illogical to me (Alison), but Andy and I recently debated this again. The wording on the card says that if you have the Holographic Projection in front of you, it’s as though you have the imitated Keeper were in front of you AND NOT them (emphasis added). So you have it INSTEAD of them.
When I protested to Andy that you having a holographic projection of something that I have shouldn’t negate my having the actual thing, he argued that he’d prefer to stick with the original wording, as it is actually clearer in terms of gameplay (as opposed to calling it a tie, in which case you’d have to keep playing until a clear winner emerges, which, by the way, is the rule for any situation in Fluxx where there appear to be dual winners. Except for the APTWE. Of course).
Moreover, Andy had this logical workaround: the holographic projector is SO GOOD that if you have a holographic projection of something duplicating it, it’s as though you’ve swapped with the other person, and they suddenly realize they don’t have the original/s any more at all:
“OMG! How long has this doctor been a hologram???”