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Q: If a Creeper is moved from one player to another, does the receiving player get to “immediately re-draw” as it says on the card?

A: The “Immediately redraw” is only for if that person has DRAWN a Creeper (or was dealt one at the beginning of the game). The idea is that, if you’re drawing, you are drawing to get a non-Creeper. If you get a Creeper, you are required to play it immediately, and because that draw-play acquisition was involuntary, it doesn’t count as a play or a draw for you… so you get to try again for a NON-Creeper. If you’re just taking or receiving a Creeper that was already in play somewhere else, you’re not attempting to execute a draw, you just get the Creeper.

Another way to note this is the case is that is says REdraw. If you didn’t get the Creeper by Drawing, then you can’t REdraw.

Q: When using a card that moves when the Goal is changed, what happens when you add a second Goal for Double Agenda? What about when it goes away?

A: For cards like the Radioactive Potato or Larry the Zombie, we would rule that the Goal, as a set, has been changed if you:

• Go from zero Goals to one
• Change one Goal out for another
• Go from one Goal to two
• Change one of the two Goals
• Go from two Goals to one
• Go from one goal to zero

All of these things would be considered a change in the Goal. The cards that could make that last situation happen may not be in Zombie Fluxx or Fluxx 4.0, but there is at least one card out there that can make that happen.

Q: Could you please clarify the requirements on You Also Need A Baked Potato?

The text on the card says “If the Radioactive Potato is on the table it does not prevent victory – instead, you must have the Potato in order to win along with meeting the other conditions of the Goal.”

When playing with a group, some of us read this to mean that you cannot win without the Potato at all, while others of us interpreted it to mean that you can win without the Potato as long as the Potato isn’t on the table AT ALL.

A: The second thing you said: if the Potato is on the table, then you can only win if you are the one who has it. If the Potato isn’t on the table at all, then anyone can win. Otherwise, nobody would be able to win with You Also Need a Potato if the Potato wasn’t out.

Q: If You Also Need A Baked Potato to win, does Silver Lining negate that requirement?

On the table are two rules Silver Lining & You also need a Baked Potato. So if someone gets the goal but doesn’t have the potato can she win, because Silver Lining says that Creepers don’t prevent you from winning. Since the Potato is a creeper and not having it is preventing you from winning, you win?

…or is needing something (in this case the Potato) different from having something (other Creepers) which is preventing you from winning?

A: It’s that second thing you said. The Silver Lining rule means that the presence of a Creeper in front of you does not prevent you from winning, i.e. their presence is completely neutral, instead of negative.

If You Also Need A Baked Potato is in play, then you also need a baked potato – no ifs ands or buts. It does not keep the Creepers absence from preventing your win. It only prevents the presence of a Creeper in front of you from preventing your win.

Q: If there’s a Creeper that moves around the table when a Goal is played, does the Goal take effect first, or does the Creeper move first?

A: It depends. The Creepers: Larry the Zombie, the Radioactive Potato, and the Time Bomb all move in the counter-turn direction whenever the Goal changes, however, the Time Bomb has a minor exception that makes it work slightly differently than the other two.

For Larry and the Radioactive Potato, the Goal change and the Creeper move are considered to be simultaneous. Basically, do both of the things (play the Goal and move the Creeper) and then check win conditions.

If Larry or the Potato are moving around the table preventing wins, and you play what would be the winning Goal, you need to time the play of your Goal so that they’re not going to move onto you with the play.

Conversely if the Rule: You Also Need A Baked Potato is in play such that you need the Radioactive Potato to move onto you with your winning Goal play, you’ll need to plan such that the Potato does move onto you with the Goal play. Getting the timing right to play the Goal you need is part of the challenge of having either of these on the table.

The Time Bomb in Mystery Fluxx has an exception such that, if you have the Bomb and the Body in front of you when you play the Goal: Blown to Smithereens, you can win immediately instead of having the Time Bomb sneakily slip out of your grasp just when you’ve played the Goal.

Unless you’re winning by playing that Goal yourself, however, the Time Bomb will functionally work the same way as the other two. So you’d better make sure you’re not handing your neighbor with the Body the win when you play Blown to Smithereens!

PS: Or you can plan for the sneaky Time Bomb to move to you when you have the Body, and win that way!