Q: In Looney Dejarik, what do you do to break a stalemate when neither player wants to attack because they are both at a disadvantage to do so?

A: At some point, one of you just has to take a chance. After all, it is a dice game. It’s all about chance. That said, if both players are too risk-averse to initiate an attack, we suggest rolling one Chance Cube, and the player whose color is shown must attack. Or just accept it as a draw and have a rematch.