If you don’t see your question answered among these, please email us at:
- Q: Doctor Coffee’s favorite is anything with coffee; does this mean any dessert with coffee can be played for him even if it has 2 or 3 symbols on it?
- Q: Why doesn’t the Conceptual Artist want Coffee, since she’s in the Coffee expansion for Just Desserts??
- Q: With the promo card added in to Get the MacGuffin, the cards will deal out completely with some group sizes. Is there still a Tomb?
- Q: Can I use It’s A Trap! if someone uses Zap A Card to take one of my Keepers into their hand?
- Q: I bought a replacement Fluxx deck for an older one which was lost, and the cards feel flimsy, not like “real” cardstock. What’s going on?
- Q: How can I keep someone from cheating on the draw because they can tell which Loonacy cards are promos?
- Q: What color does the Aquarius Dragon turn when you play Shuffle Hands?
- Q: Does Crazy Joe’s win condition always have to be within four consecutive rows of the time line?
Q: Doctor Coffee’s favorite is anything with coffee; does this mean any dessert with coffee can be played for him even if it has 2 or 3 symbols on it?
A: Yes, any dessert with coffee will be accepted by him as a “favorite.” Doesn’t have to be just the “ace.” Other symbols are fine, since he doesn’t have any ingredient restrictions.
Q: Why doesn’t the Conceptual Artist want Coffee, since she’s in the Coffee expansion for Just Desserts??
…Also, her favorite dessert doesn’t have an icon like all of the other favorites, is this a misprint?
A: TLDR: No, those cards are not printed incorrectly, though the dessert cards might be updated in the future.
In each of the Just Desserts expansions, there is a character who does NOT actually want the featured ingredient (the Vegetarian in the Better With Bacon expansion is the other example). On their cards, naturally, you won’t find the featured ingredient listed as a component of their favorite (or in the case of the Vegetarian, that ingredient is listed – as explicitly forbidden). For this reason, their favorite is a dessert from the original deck, and not a newly-printed card in the expansion.
Because we’re not psychic enough to see the future, those expansion favorites in the original deck do not have any “favorite” indicator for the expansion because we had no idea it would end up being a favorite. On future printings we might add the “favorite” indicator – which would, no doubt, generate questions from people who do not have the expansion, wondering what this extraneous symbol means. Or we might not add it, I suppose. We could add it, and maybe put a comment about it in the FAQ on the rules sheet. Who knows?
The Conceptual Artist, being a hipster/beatnik type person who might hang around a coffeeshop (which serves plenty of items which do not themselves contain coffee) might well like Coffee Cake, which is one of those items which doesn’t contain coffee. We felt it was quite amusing (conceptually, you know) for it to be an item that’s got coffee in the title, but not the ingredients. Notice she looks quite sleepy, unlike Mr. Jitters, an equally hipster-looking type, but clearly one who loves the bean (maybe a little too much!)
Q: With the promo card added in to Get the MacGuffin, the cards will deal out completely with some group sizes. Is there still a Tomb?
A: There should always be a Tomb. If your Get the MacGuffin deck is not a prime number of cards for some reason, simply start the Tomb with one card, then deal out the rest of the deck as evenly as possible, and take the remainder and add them to the first set-aside card to form the complete Tomb.
Q: Can I use It’s A Trap! if someone uses Zap A Card to take one of my Keepers into their hand?
A: Quick answer: Yes.
Obviously, the more generic Belay That! (counter Action) would work, but the question here is about whether Zapping would trigger the Trap. The card It’s A Trap! is intended to counter Keeper “stealing” in all general senses to include more than just the specific Action Steal A Keeper. It was originally conceived to counter Keepers with special stealing abilities, like The Captain or The Scientist in Star Fluxx, but it also works if someone is invoking Crime Happens (AKA Plunder) to steal one of your Keepers.
So, since Zap A Card essentially lets someone steal one of your Keepers, we would answer yes: you can use It’s A Trap in response to someone Zapping one of your Keepers into their hand. Of course, if they don’t have any Keepers in play themselves, you won’t get anything back, but you will still squander their Zap A Card, and prevent your Keeper from being taken.
Note that You Can’t Take This Guy From Me (Firefly Fluxx) has the same trigger, and can be invoked by all the same situations. Although there is no Zap A Card in Firefly Fluxx, there is a Plunder card, and Zap A Card is available as a promo, so it could be added to any deck.
Q: I bought a replacement Fluxx deck for an older one which was lost, and the cards feel flimsy, not like “real” cardstock. What’s going on?
…They stand out from the other cards when I mix them with other decks, which is a problem for gameplay. Did I get knock-off version of one of your games, or is this just the way they are now?
A: We’ve used various cardstocks over the years, and they do have different feels to them. With the exception of promo cards and some of the decks made for the mass-market, they are all “real” playing card stock, which, to us, means that they have an opaque layer between the front and back so that you can’t identify a given card from the back, even if it’s backlit. (You can see this layer if you rip a card so that the interior is exposed… not that we want you to destroy a deck card to observe this!)
That said, yes, they probably feel slightly more flimsy than the much older decks. While feel should not affect visibility in the stacked deck, it would be an indicator of the slightly different cardstock. Another very likely reason you might see a difference in edge color between older and newer decks is probably simply that the older deck has picked up some dirt from use over the years (we would assume the older deck has slightly darker edged cards). This is certainly true of our demo copies, and you might have that problem even if we were still using the same cardstock as we were ten years ago.
We do apologize for changes, but we would hope that when you mix together two entire decks, knowing that a given card is in one or the other isn’t going to give you very much information that affects gameplay, since each deck is sufficiently large that it’s not as though you know exactly which card is coming to you. If it seriously bothers you, we suppose you could put them all in card sleeves (though that’s not for everyone).
It’s quite unlikely that you have a knockoff printing, but it’s true that the cards feel a little less stiff nowadays than in some older editions, as we have had to change cardstock over the years. They should hold up to wear just as well.
We hope that the changes in card feel do not disappoint you so much that you stop playing.
Q: How can I keep someone from cheating on the draw because they can tell which Loonacy cards are promos?
…I have the 2014 Xmas gift (Fruitcake Fun Pack) that has the extra loonacy cards with the fruitcake that I mixed in with the game. The coloring of the cards is a very slight shade off. Normally I don’t notice because I am not focused on that. But my 12 year old does. And that makes a difference if she picks first or not (basically, will a fruitcake at that moment benefit her).
A: Since we can’t fix the slight variations in cardback color that are bound to happen with promo cards, our best solution is to make the draw phase more structured:
Before the game, decide on a set draw order. Decide who will always draw first, and players will then draw in order around the circle.
Everyone will still hold their cards face down and look simultaneously, of course.
Yes, this means that observant players may still know that they (or another) has a card which is guaranteed to be playable, but at least it prevents the irritating “I’m just going to hover here and let someone else draw first because I don’t want that top card, because I know it’s a Fruitcake.”
Q: What color does the Aquarius Dragon turn when you play Shuffle Hands?
We could tell what each of the other Aquarius Actions was supposed to do to the Dragon, but it wasn’t clear what Shuffle Hands would do, based on the art.
A: The intention is that the Aquarius (AQ) Dragon should work exactly like the Silver Dragon in Seven Dragons (7D), so, by extension, since the 7D promo card Shuffle Hands depicts the Rainbow Dragon art (and the instructions included with the Shuffle Hands 7D promo say that it turns the Silver Dragon wild) the Aquarius Dragon is turned fully Wild by the Shuffle Hands action in Aquarius.
When Aquarius was designed the original five actions clearly mapped to the five elements. When we added the sixth action (Shuffle Hands) there were no extra elements to map it to, so we used the “long hair babe” and a generic Aquarius landscape.
Then, when we made Seven Dragons, the whole concept of having the action-color map to a change of the Silver Dragon was new. Also, we did not include the sixth action, Shuffle Hands, but we made it as a promo card, and the obvious art was the sixth available dragon, the Rainbow Dragon, hence it’s obvious effect on the Silver Dragon was to have it go wild again (which is pretty powerful, and one of the reasons we made it a promo card instead of including three of them like there are in Aquarius).
Then we retroactively applied the Silver Dragon and it’s qualities to AQ, but the art on the AQ Shuffle Hands action was never intended to map explicitly to a particular element, so unfortunately, it’s not clear from the art what it does to the AQ Dragon.
Q: Does Crazy Joe’s win condition always have to be within four consecutive rows of the time line?
In UberChrononauts, in order for Crazy Joe to win, he must collapse the timeline. This calls for 13 paradoxes within four consecutive rows. Does the same apply when playing regular Chrononauts with the Gore years expansion? There are five rows in the game, do the 13 paradoxes still have to be within 4 consecutive rows?
A: According to the laws of Temporal Physics, the “within four rows” rule applies any time there are more than four rows on the TimeLine. I realize this makes Crazy Joe’s difficult task all the more difficult, but ye cannot change the laws of temporal physics!
For details about how to figure out how many paradoxes per row counts if your rows are not eight cards wide, see:
In UberChrononauts, how many paradoxes per row…