Powerhouse FAQ

If you don’t see your question answered among these, please email us at:
FAQ@looneylabs.com

Q: What’s to stop someone just picking a cube from the bag every turn, so no-one can win?

A: Usually, players will focus their attention on trying to win, rather than single-mindedly seeking to prevent anyone from doing so. However, if you find yourself with a player who insists on pulling a cube each turn so that no one can ever make any progress, you’ll have to apply what we’re calling the Meltdown Limitation Rule:

Players can only choose the Meltdown option 3 times during the course of the game. Each player starts with a trio of pyramids of an unused color, and must discard one of these tracking pyramids each time they trigger a Meltdown.

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Q: I was watching the video of Powerhouse, and it seems like you guys made a mistake. Near the end of the game, shouldn’t Kristin have been required to trigger her reactor?

…https://www.youtube.com/watch?v=QYllDaWr388&t=6m15s
Kristin plays a meltdown with the first die, so the reactor (two black pyramids) in her grid doesn’t activate. So far, so good. However, on her next turn, she still has the same reactor. Why is she allowed to “sit on it” (end her turn) without activating the reactor? The rules say that “you must Transform one” if there are two pyramids of the same size and color. If she had given a black pyramid back to Andy, he wouldn’t have been able to win with the two-die meltdown on the next turn.

A: YES, you are absolutely correct — we got our own game wrong in that video!!! OOPS!

Kristin indeed should have had to trigger that reactor and give Andy a piece, which would have kept the game going, just as you say. We just forgot!

Oh well, hopefully other players will do a better job of playing it than we did!

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