Solo Fluxx FAQ

Also be sure to check out All Fluxx FAQ for more general questions. If you don’t see your question answered among these, please email us at:

Q: In Solo Fluxx, can I Zap a New Rule card? If so, what happens to it?

A: It’s a bit tricky, but, yes, you can Zap a New Rule. This is one of those rare times in Solo Fluxx when a New Rule becomes part of your hand. You can choose to replay it as one of your Plays any time later. If it ends up being discarded, it goes back into the Rules discard pile.

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Q: When playing Solo Fluxx, can one win a Keeper-only Goal if you also have Creepers in front of you?

A: We always try to do things in Solo Fluxx in the same way as regular Fluxx – except when they have to be different. So Creepers do all the same things they usually do.

They prevent you from winning unless the Goal says otherwise or a rule or other conditions say they don’t matter. Sometimes you might need a Creeper to win, in which case you discard it as you do with the Keepers you win with. But if you have other Creepers that stop your win — even if the Goal is one that requires other Creepers — you must deal with those other win-stoppers before you can claim that Goal.

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Q: In Solo Fluxx, if I win with a Goal that requires a Keeper, and a Creeper which is attached to some other Keeper, does the attached Keeper also have to be discarded when I claim the Goal?

A: Attaching Creepers stay with their Keepers until they reach the discard pile, so the “host” Keeper must be discarded along with its attached Creeper when you claim a Goal that needs that Creeper.

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Q: Can I win at all in Solo Fluxx if I have 2 or more creepers on play?

A: If the Goal calls for all Creepers you have in play, then yes, but, as in multi-player Fluxx, even if you need a Creeper for a Goal, if other Creepers would prevent your win, you can’t win.

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