Also be sure to check out All Fluxx FAQ for more general questions. Though the board game has some notable differences, you may find that there are useful answers there.
If you don’t see your question answered among these, please email us at:
FAQ@looneylabs.com
- Q: In Fluxx: the Board Game, can I choose to “burn” extra movement by moving one of my pieces around in a circle or back and forth?
- Q: If players choose to move the Hand Limit peg down as their pre-game peg move, does everyone else discard immediately, or wait until all peg moves are done?
- Q: When Wraparound is on, can one choose to NOT jump a gap, but instead wrap around to the other side of the “peninsula” one is on?
- Q: What’s the difference between the first printing of Fluxx: the Board Game, and the second “compact edition”?
- Q: What happens if I Draw 3, Play 2 of them, and get Draw 2 and Use Em?
- Q: The pegs in don’t stay in well for the original printing of Fluxx: the Board Game. What can I do about that?
- Q: In Fluxx: the Board Game, can one score a Goal in the middle of one’s move phase?
- Q: In Swap Colors and Rotate colors, it says you have to do it “either before or after you conduct all of your moves” but that’s not a restriction at all–?
- Q: When Wraparound is on, can pieces wrap when exiting the Start tile?
- Q: When the Wraparound Rule is ON, does the Bump function also wrap?
- Q: In Fluxx: the Board Game, one can complete a Goal from the stack or one’s hand. Does it count as a play to complete a Goal from one’s hand?
- Q: Can my opponent deliberately Bump my piece in a direction that lets them Bump it again, just to move me further from my objective?
- Q: When using the Uproot action in Fluxx: The Board Game, what does it mean for tiles to be “reachable” from the start tile?
- Q: Can I move the Start tile if Uproot is set to YES?
- Q: When a card says to “pick up your hand and continue with your turn” does that mean that it didn’t count as one of my plays?
- Q: What happens if I play Draw 3 Play 2 with no draw or discard pile? Do I redraw it as part of executing it?
- Q: What happens when you are required to draw more cards in the middle of performing an Action like Draw 3 Play 2?
- Q: When I play Draw 2 And Use Em, or Draw 3 Play 2 (or Fizzbin or use Goal Bonanza), can I look at my set aside hand?
- Q: How do I Trade or Rotate Hands, or Discard & Draw, in the middle of Draw 3 Play 2 or Draw 2 & Use Em (or Fizzbin, or Goal Bonanza)?
- Q: If I play Draw 2 And Use Em, and increase the Draw Rule, but then get rid of it with the other card, do I get to draw extra?
Q: In Fluxx: the Board Game, can I choose to “burn” extra movement by moving one of my pieces around in a circle or back and forth?
A: Yes. It’s fine to “burn” moves by going around in a circle or whatever.
It’s also totally fine to move just to bump someone else, only to return to your starting position. That’s definitely a valid strategic play.
Q: If players choose to move the Hand Limit peg down as their pre-game peg move, does everyone else discard immediately, or wait until all peg moves are done?
A: The pre-game peg moves should be treated like turns, so everyone should adjust their hand size immediately. The person who moved the peg will have to comply right after they move it as well, since the peg movement is their entire “turn.”
Q: When Wraparound is on, can one choose to NOT jump a gap, but instead wrap around to the other side of the “peninsula” one is on?
A: If you’re on a section of only one tile, of course there’s no point in “wrapping around” to the other side of the tile you’re on. The other side is a single move away without needing to wrap around.
But, if you find yourself on a piece of the board which is two tiles or wider, and there’s a gap with a tile across the way, it seems reasonable that you should be able to choose whether to jump the gap, or wrap around to the other side of the tile grouping you’re on. So, yes, you can choose whether you want to jump the gap or not.
Q: What’s the difference between the first printing of Fluxx: the Board Game, and the second “compact edition”?
Q: What happens if I Draw 3, Play 2 of them, and get Draw 2 and Use Em?
A: The way this works looks like this:
1: You have your hand, and decide to play Draw 3 Play 2 of them (D3P2)
(You put D3P2 on the table, since technically it’s not yet in the discard pile)
2: You set your main hand aside, and draw three cards, creating a temporary sub-hand, or “mini-hand.” One of them is Draw 2 & Use ‘Em (D2UE) and you decide to play that for your first of the two plays.
(You put D2UE on the table, with the other, since technically it’s not in the discard pile yet either)
3: You set aside your mini-hand from D3P2, which is just two cards. They do not get combined with your main hand.
4: You draw 2 cards and use them in whatever order you wish, and then D2UE goes in the discard since it’s finished.
5: You then pick up your 2-card mini-hand, and finish D3P2, by playing your second card and discarding the last one. D3P2 is now completed and goes in the discard pile.
6: Then you pick up your main hand again, and continue your turn (assuming you have any plays left, of course).
There are a few other cards which can cause situations like this, where you are playing a mini-hand (or sub-hand) with a main hand set aside: Fizzbin and Goal Bonanza. Naturally, this means that they could also be involved in a “nested sub-hand” situation as described here, and hopefully you can extrapolate from this example how that would work.
Q: The pegs in don’t stay in well for the original printing of Fluxx: the Board Game. What can I do about that?
Note: With the second printing of Fluxx: the Board Game (in a more compact boxed form) we have fixed the issue with the pegs not staying in (no, not by including little foam feet, something nicer, more like my crafted solution), so this question should be obsolete. I spent a bunch of time crafting this graphic response, however, as well as a lot of time putting these together for any fan who needed some board replaced. So there are a few people out there who have these “deluxe hand-modified by Alison” pegboards in their first-edition giant-box version of F:tBG.
A: Here’s a fun graphic we put together about this:

Q: In Fluxx: the Board Game, can one score a Goal in the middle of one’s move phase?
… or can you pick up multiple Goals as you’re moving?
A: You can claim a Goal card at any point during your turn. As soon as you meet it, you get it! So yes, you can collect more than one in a single turn.
Instead of thinking of it as a “move phase” or picking up Goals “as you’re moving” remember that each “step” you take is discrete (separate), so you can move one space, play a card, then take another couple of “steps” if you have moves left (as noted in the paragraph under Turn Sequence, in the rules).
Q: In Swap Colors and Rotate colors, it says you have to do it “either before or after you conduct all of your moves” but that’s not a restriction at all–?
… Did you mean “You must do this either before you conduct any of your moves, or after you conduct all of them”?
A: Since, as you’ve noted, your first interpretation results in a restriction that is not a restriction, perhaps you can infer that, yes, we meant it to be interpreted in the way you’ve indicated in the second half of the question. That said, of course it is more clear with your suggested wording; we have made a note to update those cards on any subsequent printings.
Q: When Wraparound is on, can pieces wrap when exiting the Start tile?
A: Yes. When Wrap Around is on, pieces can wrap around from the Start tile if it is at the edge of the configuration. Remember you can only exit the Start tile at those places indicated by the arrows, of course. See diagram below for an example of how wrap would work when exiting vs. entering the Start tile.

Q: When the Wraparound Rule is ON, does the Bump function also wrap?
…In other words, can you Bump a piece to an “adjacent” space which is wrapped around on the other edge of the board?
A: Yes.
Q: In Fluxx: the Board Game, one can complete a Goal from the stack or one’s hand. Does it count as a play to complete a Goal from one’s hand?
…I understand that it uses up a play to put the card on the stack to make it available for ANYONE to complete, but what if I’m just gaining it directly from my hand without playing it to the stack at all?
A: There really isn’t technically any difference between completing a Goal “from your hand” vs. “from the stack”. When you use a Goal “from your hand” it just means that YOU are the “anyone” who’s completing the Goal you just played. The only difference is that you didn’t put it into play with any time for anyone ELSE to win it except you. You still have to put it into play (i.e. play it) for it to be available for you to claim.
Basically, it always takes a play to use any card from your hand for anything.
We simply concluded that one doesn’t actually need to go through the motions of putting the Goal on the stack, just to pick it right back up it up again and put it in front of you. That said, some people do sort of symbolically wave the Goal towards the stack before claiming it.
Q: Can my opponent deliberately Bump my piece in a direction that lets them Bump it again, just to move me further from my objective?
…My piece was close to one of the blocks for the current goal, so my opponent decided to Bump me because I was in his way while he was moving to the same block. Instead of Bumping me to a block not in his path, he Bumped me to the block in his path, thus Bumping me a second time when he made another move in order to get me as far away as possible from the block I was targeting.
My interpretation of the Bumping rule is to strictly move someone out of your way, not to keep Bumping them repeatedly so as to prevent them from getting closer to a certain block.
My opponent’s interpretation is that his Bumping multiple times is a strategic move and there is technically no rule stating he cannot repeatedly Bump someone in the same turn.
A: I’m afraid there is nothing in the rules that states that Bumping can only be done to “move someone out of your way.” The rules say that you can move a piece to “any unoccupied adjacent space” with no restrictions about the Bumping player’s intentions or future movements, and no restrictions on how many times you may Bump the same piece.
Notice that the rules explicitly say you can Bump your own pieces. Why would you ever want to do that? Only for strategic reasons, of course.
So yes, for strategic reasons, your opponent would naturally want to Bump you as far away from the goal you’re pursuing as possible. Sorry…
Q: When using the Uproot action in Fluxx: The Board Game, what does it mean for tiles to be “reachable” from the start tile?
Do all tiles have to end in a position still touching the Start tile? This would make it seem that one could only swap tiles, but wording regarding “leaping gaps” implies this is not the case.
A: When Uprooting a tile, “reachable” from the Start tile just means that it could be traveled to. Look to the further wording about having tiles touch side-to-side. It just means you can’t make a tile be attached only at a corner. It would be impossible for a piece to reach that tile from the start tile under normal starting conditions (i.e. without Wrap-Around in play, for example).
All tiles in F:tBG must be placed so that at least one full side aligns with another tile.
Q: Can I move the Start tile if Uproot is set to YES?
A: No, you may not move the Start tile. Thought that was in the rules, but I guess it’s not. We should update that on subsequent printings.
Q: When a card says to “pick up your hand and continue with your turn” does that mean that it didn’t count as one of my plays?
Exactly two cards say “then pick up your hand and continue with your turn”: Draw 3 Play 2, and Draw 2 And Use Em. We have a player who thinks that because those cards say to continue with your turn, those Action cards are a free play, and they still have a play left, even if it’s Play 1.
Since there are 20 other Action cards that do not say “continue with your turn”, he cannot be convinced that these two Action cards are the same as the others (in that they are not free plays).
A: The reason that those two cards say, “…then pick your hand up and continue with your turn,” is that those two cards require you to “Set your hand aside.”
The point that needs to be made to this player is that, just because you “continue with your turn” does not mean you have any plays left. Sometimes you do, and sometimes you don’t. If it is only Play 1, then you used your Play to play that Action.
“Continuing with your turn” means –>evaluating the current rules and seeing what you might have left to do. Sometimes you might have nothing left you can do, and your turn is over.
One thing that should be kept in mind is that all of the cards played as a result of one of those actions counts as a single play. These cards both say that, and this might be the better evidence for your argument, that, while they only count as ONE play, they do count as one PLAY (no more, but also no LESS than one play!)
Hope this is helpful. The reason these are the only two cards that have this wording is because of the way they ask you to set your hand aside, and they need to tell you that when you’re done PLAYING that Action, you do get to pick up you hand again. Luckily, they also have the caveat about how many plays that Action counts as.
Q: What happens if I play Draw 3 Play 2 with no draw or discard pile? Do I redraw it as part of executing it?
A: You would draw as many as you can and make do with what you have at that point, even if that makes it “Draw 0 Play 2 of them.” If you don’t get your full value for the card because of the situation, maybe it’s not a good idea to play that card at this time.
The important point is that you would not redraw the Action played as one of the cards for the Action. The Action card does not become part of the discard pile until after the Action has been fully resolved. (I find it helpful to imagine that the Action card hovers in the air above the discard pile while the Action is happening, perhaps spinning slowly in space so that it can be seen by all, then gently settling down onto the discard pile afterwards.)
Note that this ruling will also apply to Draw 2 and Use ‘Em (D2UE) and Fizzbin. Neither the original action, nor the cards executed from your temporary hand are in the discard pile until the whole Action is completed.
Q: What happens when you are required to draw more cards in the middle of performing an Action like Draw 3 Play 2?
For example, suppose we are at Draw 1 and I play Draw 5 as the first of my Draw 3 Play 2 cards. I’d need to immediately Draw more cards, right? So Where do they go? Should I put the extra cards in my original hand or in the side hand I’m using for the “Draw 3 Play 2” card?
A: New cards would be added to your set-aside hand in this case. Since you’d already drawn 1 new card at the start of your turn, you’d need to Draw 4 more and add them to your set-aside hand. It’s OK to look at them as you do — in fact, you need to, since you’d need to play and redraw any Creepers that came up in those 4 cards.
Similarly, if you played Jackpot! you’d add the new cards to your set-aside hand, and if you played Discard and Draw, it would be your set aside hand that you’d throw away and replace. If you played Rotate Hands, it would be your set-aside hand that you rotated.
Note that this ruling will also apply to Draw 2 and Use ‘Em (D2UE) and Fizzbin, as well as when executing Goal Bonanza.
Q: When I play Draw 2 And Use Em, or Draw 3 Play 2 (or Fizzbin or use Goal Bonanza), can I look at my set aside hand?
A: Yes, you are allowed to LOOK at your hand, to consult it to see what your best play is from the cards drawn from the action. Your hand is not invisible, it’s just inaccessible.
The main reason we have people set their hand aside is so that they don’t think those Action cards mean they can draw cards, add them to their hand, then play any two cards from their hand (and discard, depending on which Action you’re talking about). So feel free to pick up your set-aside hand and look at it, just keep the cards drawn for the Action separate.
Q: How do I Trade or Rotate Hands, or Discard & Draw, in the middle of Draw 3 Play 2 or Draw 2 & Use Em (or Fizzbin, or Goal Bonanza)?
Suppose I play Draw 2 and Use ‘Em (D2UE) and the first of the cards I play is Draw 3 Play 2 (D3P2). From the second D3P2 set of cards, I play Trade or Rotate Hands. Which of my three “hands” would I trade – my D3P2 hand, my D2UE hand, or the original hand with which I began the turn?
A: For anything played as part of one of those Actions (D3P2, D2UE, or Fizzbin, or when executing Goal Bonanza) any things referring to “your hand” mean your set-aside “main” hand. So, you would trade or rotate your original hand away (or discard it, if playing Discard & Draw) – the one you set aside at the start of the first set-your-hand-aside Action. The hand you receive through trade or rotation, or from redrawing after discarding it, would then become your new set-aside hand, dormant until all of the D3P2/D2UE/Fizzbin/Goal Bonanza cards are fully processed.
Q: If I play Draw 2 And Use Em, and increase the Draw Rule, but then get rid of it with the other card, do I get to draw extra?
For example, if the current rule is draw 1, and the card “draw 2 and use ’em” is played, and the cards drawn are a Draw 4 (New Rule) and Let’s Simplify (Action). The player then plays the new rule card followed by the action to simplify, and removes the new rule; does the player draw the addition cards as per the new rule? We were not sure if having set aside one’s hand would mean that you couldn’t draw those extra cards until the “mini hand” was resolved.
A: You’d resolve the increased draw as soon as it was played, whether your hand is set aside or not. In other words, if you started with Draw 1, and, within the mini-hand played Draw 4, you’d draw 3 more cards, and put them in your set-aside main hand. Then you’d play the Let’s Simplify, and the Draw 4 card would go away.
Note that this ruling will also apply to Draw 3 Play 2 of Them (D3P2), Fizzbin, and when executing Goal Bonanza.
