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Q: What happens if Play All is in effect, and there is also a Bonus that adds to Plays per turn?

A: You can’t play more than All, so if you are getting a Bonus to your plays-per-turn, you still just Play All. Andy compares Play All to a sort of “Play Infinity” where, if you add 1 to infinity, it’s still just infinity. If you add 1 to “all” it’s still just “all.”

But wait – wouldn’t the existence of Play All Plus 1 mess with this analogy? For reference, the Rule: Play All Plus 1, invented for Hundred Acre Wood Fluxx, says: Play all of the cards in your hand, then take 1 card from the top of the Draw pile and play that as well. This immediately ends your turn.

It has long been established that a Play Bonus will turn Play All But 1 into Play All. (Play All -1 +1 = Play All), so does the existence of Play All Plus 1 mean we should treat Play All with a +1 Play Bonus as if it were Play All Plus 1?

Think of the +1 in Play All +1 as tacking a mandatory Mystery Play on to the end of a regular Play All. That extra +1 played isn’t really the same as your other card plays from your hand because it’s completely random, so we don’t think it should be treated strictly mathematically as when adding a Play Bonus to Play All But 1.

For reference: Rules that add to your Play count:
Child Bonus: Optional. Extra 1 Play for anyone 12 or younger, or the youngest player if none are 12 or under.
Rich Bonus: (unthemed versions) Mandatory. The player with the most Keepers Plays 1 extra.
Christmas Bonus: (Holiday Fluxx) Mandatory. If it is Christmas Day, all players add 1 to their Draw & Play. Otherwise only the player with Santa in play does so.
Martian Technology: (Martian Fluxx) Mandatory. Any player with a piece of Martian Technology in play adds 1 to their Draw & play.
Monster Bonus: (Monster Fluxx) Mandatory. Any player with a Monster in play adds 1 to their Draw & Play.
Fear of the Unknown: (Cthulhu Fluxx) Optional to reveal a fear and get to Draw and Play 1 extra on your turn.
[certain Keeper] Bonus: Mandatory. If a certain Keeper is in play, all players add 1 to both their Draw & Play count.
        Party Bonus (unthemed versions) (if the Party is in play anywhere)
        Love Bonus (Fluxx Remixx) (if Love is in play anywhere)
        Miskatonic Study Group(Cthulhu Fluxx) (if the Necronomicon is in play anywhere)
        Bacchus Bonus (Olympus Fluxx) (if Bacchus/Dionysius is in play anywhere)

Keepers with powers that add to your Play Bonus:
The Computer (Star Fluxx, Trek Fluxxen, promo card)
BMO (Adventure Time Fluxx)
BatComputer (Batman Fluxx)

Q: When using Dream Thief, can I use prior knowledge, or even a guess, when attempting to state something they are afraid of?

My friend tried to claim that I could ONLY use fears named via Fear of the Unknown in that same game, claiming that I could not use a fear he’d stated in yesterday’s game with Fear of the Unknown, nor could I use a fear that I know he’s had his whole life (I’ve known him for a long time!)

A: Unfortunately your friend was taking too narrow of a view here. You are correct.

When playing Dream Thief, you are free to name or simply try to guess ANY fear that another player may have. If nothing has been admitted within the players’ memory (“But you just said yesterday that you were afraid of clowns!”) the target player is free to try to deny the claim*, but longstanding knowledge of a friend’s fears are just as valid as any explicitly stated during the course of the game, either the present game, or yesterday’s, or last month’s.

*If the target player wishes to dispute this, the onus is on them to justify it, however, it is quite possible to give plausible justifications for a lack of fear of something. For example:

SHARKS
Really? You’re not afraid of being eaten by a shark?
No, since I don’t expect to be swimming in shark infested waters, I do not consider this a general global fear – I don’t walk around every day in fear of being eaten by a shark.

BEING KILLED IN A CAR ACCIDENT
Really? You’re not afraid of being hit by a car?
I don’t even walk around in fear of being hit by a car. Of course, that would be a crappy thing to happen, so naturally, I use normal caution to avoid this terrible outcome, but that doesn’t mean I have a fear of that thing specifically. Since I avoid it fairly easily, I have no need to fear it.

DEATH
Really? You’re not afraid of dying?
Okay, fine. Death scares me. I’m sure if I were on the brink of dying or actually in a situation where I might die (having just been hit by a car and bleeding out on the side of the road, or swimming and seeing a giant shark fin nearby) I’d be feeling fear.

alternatively:
DEATH
Really? You’re not afraid of dying?
No, I really believe I’m at peace with the idea of my eventual non-existence.
or
No, I believe that I’ve lived a full life, and I’ve been a good person, and I’ll see my loved ones in heaven.

Of course, you can’t just keep guessing like this. These are just a few examples of possible responses. Yes, they have to justify their denial, and having received justification, you could debate it (civilly!) but you can’t take an alternate guess. If you guessed wrong, you just move on.

Seriously, this shouldn’t have to cause strife among friends.

Q: What does it mean to “reveal a fear” when Fear Of The Unknown is in play?

Do I have to reveal a card, for example, a Shoggoth or something, and say I’m afraid of it?

A: In this case “reveal” means “confess to your friends”. For example, if you are someone who is afraid of spiders, or nuclear war, or whatever, then you can say, “I’m afraid of spiders,” or “I fear nuclear war,” or whatever, and draw a card for revealing this secret about yourself.

Other players may later use this info against you!

Q: When a card says “draw and play 1 extra card per turn” do I have to play the card I drew?

Do I have to set my hand aside so that card doesn’t mix with it, and play that card exactly, or does this just add to my total play, so I can add the extra card to my hand, and play whatever cards I want, increasing the number of plays I have?

A: “Draw and Play 1 extra card per turn” just increases your total draws and total plays for the turn by 1, so whatever card you draw that is “extra” just gets added to your hand like all the other cards you drew, and you can play whatever cards you want from your hand up to the play quantity plus 1.

Unless the card says you have to set aside your hand, you don’t, and you’re not required to play the specific card you drew card unless the option you’re invoking specifies that.