Olympus Fluxx FAQ

Also be sure to check out All Fluxx FAQ for more general questions. If you don’t see your question answered among these, please email us at:
FAQ@looneylabs.com

Q: What happens if Play All is in effect, and there is also a Bonus that adds to Plays per turn?

A: You can’t play more than All, so if you are getting a Bonus to your plays-per-turn, you still just Play All. Andy compares Play All to a sort of “Play Infinity” where, if you add 1 to infinity, it’s still just infinity. If you add 1 to “all” it’s still just “all.”

But wait – wouldn’t the existence of Play All Plus 1 mess with this analogy? For reference, the Rule: Play All Plus 1, invented for Hundred Acre Wood Fluxx, says: Play all of the cards in your hand, then take 1 card from the top of the Draw pile and play that as well. This immediately ends your turn.

It has long been established that a Play Bonus will turn Play All But 1 into Play All. (Play All -1 +1 = Play All), so does the existence of Play All Plus 1 mean we should treat Play All with a +1 Play Bonus as if it were Play All Plus 1?

Think of the +1 in Play All +1 as tacking a mandatory Mystery Play on to the end of a regular Play All. That extra +1 played isn’t really the same as your other card plays from your hand because it’s completely random, so we don’t think it should be treated strictly mathematically as when adding a Play Bonus to Play All But 1.

For reference: Rules that add to your Play count:
Child Bonus: Optional. Extra 1 Play for anyone 12 or younger, or the youngest player if none are 12 or under.
Rich Bonus: (unthemed versions) Mandatory. The player with the most Keepers Plays 1 extra.
Christmas Bonus: (Holiday Fluxx) Mandatory. If it is Christmas Day, all players add 1 to their Draw & Play. Otherwise only the player with Santa in play does so.
Martian Technology: (Martian Fluxx) Mandatory. Any player with a piece of Martian Technology in play adds 1 to their Draw & play.
Monster Bonus: (Monster Fluxx) Mandatory. Any player with a Monster in play adds 1 to their Draw & Play.
Fear of the Unknown: (Cthulhu Fluxx) Optional to reveal a fear and get to Draw and Play 1 extra on your turn.
[certain Keeper] Bonus: Mandatory. If a certain Keeper is in play, all players add 1 to both their Draw & Play count.
        Party Bonus (unthemed versions) (if the Party is in play anywhere)
        Love Bonus (Fluxx Remixx) (if Love is in play anywhere)
        Miskatonic Study Group(Cthulhu Fluxx) (if the Necronomicon is in play anywhere)
        Bacchus Bonus (Olympus Fluxx) (if Bacchus/Dionysius is in play anywhere)

Keepers with powers that add to your Play Bonus:
The Computer (Star Fluxx, Trek Fluxxen, promo card)
BMO (Adventure Time Fluxx)
BatComputer (Batman Fluxx)

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The Action card Battle of the Titans says that if any of the named Olympians are missing, “all except Zeus must be discarded.” Does that mean all of those named, or all Keepers in play?

A: Only the named Olympians are discarded (except for Zeus). They are the ones who participated in war between the Titans and the Olympians, so they are the only ones affected: basically, if the whole team isn’t there, they lose the battle. Other Keepers in play are not affected.

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Q: For Gift Giveaway, if one doesn’t have a Keeper to give away, but is then gifted one… must one then give that Keeper away?

Note that Gift Giveaway is called Saturnalia in Olympus Fluxx, and All Must Have Prizes in Wonderland Fluxx.

A: No. Nobody is ever giving away the gift they just got. Think of it as being executed in two phases: there’s the “Everyone picks up a Keeper” phase, and then the “Everyone gives that Keeper away” phase. If you had no Keepers to pick up, then you don’t give any away during the give-away phase.

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Q: For Gift Giveaway, if I’m holding my only Keeper up in the air, waiting to gift it, does that make me someone without any Keepers on the table so I can preferentially get a gift?

A: To refresh: the Action Gift Giveaway (aka Saturnalia in Olympus Fluxx, or All Must Have Prizes in Wonderland Fluxx) says (with some paraphrasing, since apparently there are two slightly different wordings):
“All players must pick up one of the Keepers they have on the table (if any) and hold it aloft…. [The Keeper] will then be placed in front of another player… Players without any Keepers on the table must be given gifts first.”

This is actually tricky, and we probably could have been slightly clearer. If you are still holding a Keeper in your hand, waiting to give it away, you are still considered to be in possession of that Keeper. This does mean, however, that once you have given the Keeper you are holding away, if you don’t have any other Keepers on the table, you are now someone who must be gifted first.

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Q: When we use Pandora’s Box, should we comply with the New Rules as they come up, or after Pandora’s Box has been completed, and all New Rules have been played?

…For example, if the first New Rule that comes up is a Hand Limit 1, and the next one that comes up is a Hand Limit 3, does everyone have to comply with the Hand Limit 1, or can they wait until all the New Rules have been played, resulting in a final state of Hand Limit 3?

…Or, if the first New Rule that comes up increases the Draw, and the next one decreases it, should the active player Draw up to the requirement for the first rule, or wait until all the New Rules have come out and only Draw up to the number required by the later New Rule?

A: You should fully comply with each New Rule as it comes up. So, in the Hand Limit example, everyone (except the active player) needs to discard down to 1 card in hand (and will probably be irked when it goes back up again). The active player, of course, doesn’t have to comply with Limits until their turn ends. In the increased Draw rule example, the active player should Draw up to the higher number, and then draw no more when it goes down again.

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Q: How exact/thorough do answers need to be for Knowledge Bonus?

…Must the next player recite the entire factlet ? For example, in Olympus Fluxx: Apollo is the god of Sun, Music, Prophecy and the Arts. Do all four attributes need to be named, or is god of the Sun sufficient?

A: Basically, we were deliberately vague about this one, since some groups will want to play it more strictly than others. If you’re playing with a bunch of mythology nerds, you probably want them to name everything, and even add some other details, just as if you’re playing Anatomy Fluxx with a bunch of medical students – you’d demand a more thorough response. But for regular folks and especially for kids, getting anything on the list is enough.

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Q: It is possible to use Get On With It if the rules are only Play 1?

… The wording “final play” makes it seem as if there’s more than one play needed….

A: If you have only one Play (or only one card to play, even if the rules allow more) then that one card would be both your first and your final play. So yes, there IS a final play, even if you’d only be playing one card.

So, in order to use Get On With It, you’d have to do it before your final play, i.e. before your ONLY play. You’d just not take your Play for that turn, and do Get On With It instead.

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Q: If it’s draw 1, play all but 1, I draw 2 cards if I have no cards. If I then play draw 4, do I draw 2 or 3 more? Is that extra card counted as a draw or ignored like the no hand bonus is?

A: This is VERY good question, which we are surprised hasn’t come up before! We had to sit down and really contemplate the situation to make a ruling on this.

To recap, the Play All But 1 (New Rule) says “If you started with no cards in your hand and only drew 1, draw an extra card.” And, as we all know, when you play a card that increases the Draw amount, you get to draw the difference to increase your total cards drawn to the current New Rule in play.

The way Andy framed the question is “Is the extra card one draws like a ‘salary advance’ on your regular draw allotment , or is it more like a ‘bonus’ on top of your regular draw?” After some thought we felt that what the Play All But 1 card is doing is more like a temporary modification of the Basic Draw rule, and, as such, would make the extra card part of your total Draw allowance for your turn.

So, in the example presented in the question above, where (after having started with no cards, and Drawing 2) you have played Draw 4, you would draw only 2 additional cards (and continue to Play until you have only 1 card left in your hand).

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Q: Does Double Agenda include the playing of a second Goal as part of it’s effect?

…Double Agenda says “A second Goal can now be played…” The person I was playing with thought this meant they automatically got to put a second Goal down as part of the Double Agenda play.

A: Double Agenda allows there to be two Goals at the same time, but playing a second Goal (or even first if you’re really early in the game!) still uses up one of your plays for your turn.

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Q: If I play Draw 3, Play 2 of Them, and one of the cards I draw is Let’s Keep Doing That, is Draw 3 Play 2 of them available to “Keep Doing”? What about the unused third card?

A: The first answer is very easy: No. D3P2 does not technically go in the discard pile until you are completely done executing everything on the card.

You also seem to be asking whether the card you don’t play from D3P2 is in the discard pile, available to pull out and use with Let’s Keep Doing That.

Technically, you should execute the instructions on D3P2 in the order stated: Play 2 of them, and [then] discard the last card.

So you play D3P2. It’s not technically in the discard pile yet. Then you play, from your mini-hand of 3 cards, Let’s Keep Doing That. Nothing in your mini-hand is in the discard pile yet. You must pick your Action out of the discard pile right then, as part of your play of Let’s Keep Doing that, so, no, the last card from the D3P2 is not yet in the discard pile, available for use with Let’s Keep Doing that. It will be after you’re done playing both of the cards you choose to play, and not before.

Note that this ruling will also apply to Draw 2 and Use ‘Em (D2UE) and Fizzbin. Cards executed from your temporary hand are not in the discard pile until the whole Action is completed.

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Q: What happens if I play Let’s Keep Doing That, and there are no Actions in the discard pile?

A: If you play Let’s Keep Doing That (LKDT) and there aren’t any Actions in the discard pile to attach to it immediately, then whatever Action next hits the discard pile is what will be attached. It’s possible that LKDT might sit empty for several turns.

If it happens that several Actions go into the discard simultaneously (as from a Hand Limit, or Discard and Draw, for example) then whoever causes those multiple Actions to be discarded gets to choose which will be attached to Let’s Keep Doing That.

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Q: What happens if I have zero cards in hand, with Draw 1, Play 1 in effect, and the 1 card I draw and play is Play All But 1?

A: The card Play All But 1 says: Play all but 1 of your cards. If you started with no cards in your hand and only drew 1, draw an extra card.

So, the player in question, starting with zero cards, must play the card they draw. If that card turns out to be Play All But 1, then, as per the directions on that card, since they “started with no cards in [their] hand and only drew 1,” then they need to draw an extra card. Since the current Rule is Play All But 1, they are left with 1 card in their hand, and their turn is over.

*Note that in some earlier printings, the last instance of the number 1 is written out as “one,” but, to avoid conflicts with Inflation, it should actually be a numeral as written here.

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Q: Do you get to change out the Action placed on Let’s Keep Doing That on every turn?

…or are you supposed to choose one Action card when you put the Rule into play and then that Action stays assigned?

A: The latter. The Action you place on Let’s Keep Doing That does not go away. Whoever plays that Rule gets to decide what the one Action is that everybody has the opportunity to use once on their turn.

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Q: Can I use Get On With It if I played my only card, but the Play rule says to play more? Does that count as “before my final play”?

…I had one card in my hand, with Play 4 in effect. I played my card, an Action card which was then discarded. I wanted to claim to able to get 3 new cards because “Get On With It” which was on the table says I could since I had discarded my hand and had 4 – 1 = 3 plays left.

A: In order to take the option to Get On With It, you must be sacrificing (at least) one of your Plays, and you must be discarding a hand of at least one card.

The most obvious issue is that, at the point when you wanted to Get On With It, you didn’t discard your hand. You played an Action, and now your hand is empty. You have to have something to discard in order to discard something. Your hand has to exist in order to be discarded.

The second issue is almost a side effect. We would not consider you to “have plays left” if you have no cards to play. In this case your first play WAS your final play, so you can’t take this option because it’s not before your final play. In order to have a final play, you have to have a card to play.

The whole thing follows logically, since the card/s you could have played – but didn’t – will be remaining in your hand, and therefore among the cards you’re throwing away.

See also: Is Swap Plays For Draws limited by the number of cards you have in your hand?

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Q: It seems like Get On With It or Swap Plays for Draws would contradict Play All. Would putting either of these into play cause Play All to be discarded?

A: No. The instructions on Get On With It (or Swap Plays for Draws) only temporarily override the instructions on Play All and only on the turn of the player using it. Since choosing to use one of these is optional, simply putting either of them into play doesn’t contradict Play All, so you wouldn’t discard Play All just because you played one of them (nor vice versa!)

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Q: What cards have effects that include ending my turn immediately if I play/use them?

A: Cards (Actions) that end your turn immediately if you play them:

Brain Transference: Star Fluxx
Clean Cup!: Wonderland Fluxx
Time Portal: Star Fluxx, Doctor Who Fluxx, TNG Fluxx, Voyager Fluxx,
What Do You Want?: Star Fluxx, Oz Fluxx, Doctor Who Fluxx
I’ll Be In My Bunk: Firefly Fluxx
I’ll Be Right Back: Fluxx Remixx
(These last two cards don’t specifically say that your turn ends immediately, but you certainly can’t continue your turn if you “Excuse yourself from the game and leave the room for a few minutes.”)

Cards (Rules) that end your turn immediately if/when you execute them, but not when you play them:

Swap Plays for Draws
Get On With it
Play All +1 (not optional, but see below)

Free Action Rules are optional, so you could choose not to use one that will end your turn immediately. While Play All +1 is not optional, you have some options about when you choose to take that final +1.

Other questions pertaining to cards which cause your turn to end immediately:

Interaction with Play All
Interaction with Hand Limits
Using immediate turn-end Actions with compound Actions like Draw 3 Play 2, etc
Using immediate turn-end New Rules with compound Actions like Draw 3 Play 2, etc
Interaction with Play All +1

Also see:

Order of events in a Fluxx turn

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Q: What happens to the two Goals when Double Agenda is trashed?

A: Whoever caused it to go away gets to choose which Goal stays in play, and which gets trashed. Same principle for Triple Agenda (in Holiday Fluxx).

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Q: What happens if I want to use Zap a Card on the Action attached to Let’s Keep Doing That?

…and what about Smite a Card from Olympus Fluxx?

A: You just Zap that Action into your hand, and you get to choose a different Action from the discard pile to attach to Let’s Keep Doing That (LKDT). “But!” I hear you cry, “What happens if there are no Actions in the discard pile?

For the corollary “What about Smite a Card?” things are potentially a bit different. If you Smite the Action, it goes into the discard pile, and you could choose to just re-attach it, but you’re probably going to pick something different… unless… it’s the only thing there, in which case you’re stuck with nothing at all happening as a result of your Smiting… so maybe Smite something else?

If you’re worried that might happen, remember, you can look through the discard pile at any time, so go right ahead and check before you Smite the Action attached to LKDT.

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Q: Could you clarify how many cards we can eliminate with Let’s Simplify? What does “up to half (rounded up)” mean?

A: The wording on Let’s Simplify is as clear as we could make it. If we had said that you may discard up to half of the New Rules in play, and there were an odd number (for example, five of them) you wouldn’t know whether you should round up or down. But we tell you that you should ROUND UP when figuring out what “half” is, so in this example, you know you can discard up to three.

Of course, you may discard up to half – you don’t have to discard three; you could choose to discard just one or two, or even zero if you want. Those numbers are all less than “half (rounded up) of five”.

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Q: Can you Get On With It or Swap Plays For Draws with your cards from an Action like Draw 3 Play 2?

A: You could certainly put either of these New Rules (Get On With It, or Swap Plays For Draws) into play as part of an Action like Draw 3 Play 2 of them (D3P2) or Draw 2 and Use Em (D2UE), or Fizzbin (or your cards drawn via the Rule Goal Bonanza) but you could not utilize their functions while in the middle of executing one of these cards. While all four of these Actions/Free Actions do give you a sort of temporary hand, you can’t substitute it for your real hand to “discard and draw back up to 3”, for example.

You would either need to invoke Get On With It! before the Free/Action with the temporary hand is played or after. The Playing of D3P2/D2UE/Fizzbin/Goal Bonanza, and all actions as a result of it are considered 1 “Play”.

See also: What happens if I play an Action that causes my turn to end immediately in the middle of Draw 3 Play 2 or Draw 2 & Use Em (or Fizzbin, or Goal Bonanza)?

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Q: If a card says “Your turn ends immediately,” but Play All is in effect, which takes precedence?

A: When you play an Action or use a New Rule card says “your turn ends immediately” it means it’s specifically overriding any Play rule that might otherwise require you to keep playing cards on this turn. You also end any option you may have to use Keeper powers or “Free Action” Rules. If it says “your turn ends immediately” then your turn ends immediately – so make sure you’re all done with stuff before you play/use one of these cards!

See: Q: What cards have effects that include ending my turn immediately if I play/use them?

Also see: Would putting either of these two into play cause Play All to be discarded?

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Q: Do the cards you draw with the No-Hand Bonus count towards your Draw for that turn?

If I qualify for drawing three cards because of the No-Hand Bonus, and the Draw rule is five, do I draw a total of five cards or eight?

A: The No-Hand Bonus states: “Draw a new hand of 3 cards BEFORE observing the current draw rule” (emphasis added). Your drawing 3 cards is considered a “pre-turn action”: these cards essentially make up a “new hand” which simulates you having had a hand BEFORE starting your turn. Then you observe the current draw rule, which says draw 5 cards.

So you draw a total of eight cards in this case.

Secondary Q: So if I increase the Draw rule from Draw 2 to Draw 4 on my turn, do I still get to draw an extra 2 cards? One of my opponents argued that I had already drawn 5 for the Bonus plus the Draw 2, so I couldn’t draw more when I increased the Draw rule.

A: Since the cards drawn for the No-Hand bonus are separate from those drawn because of the Draw rule in play, and don’t count towards the number of cards drawn for your turn, YES, you get to draw two more cards when you increase the Draw from 2 to 4.

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Q: If something is played where “your turn ends immediately,” does it mean that you are not subject to the hand and Keeper limits that turn?

A: No. Hand and Keeper Limits apply to you when it’s not your turn, so you would observe them as soon as your turn ends.

See also: Q: What cards have effects that include ending my turn immediately if I play/use them?

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Q: When a card says “draw and play 1 extra card per turn” do I have to play the card I drew?

Do I have to set my hand aside so that card doesn’t mix with it, and play that card exactly, or does this just add to my total play, so I can add the extra card to my hand, and play whatever cards I want, increasing the number of plays I have?

A: “Draw and Play 1 extra card per turn” just increases your total draws and total plays for the turn by 1, so whatever card you draw that is “extra” just gets added to your hand like all the other cards you drew, and you can play whatever cards you want from your hand up to the play quantity plus 1.

Unless the card says you have to set aside your hand, you don’t, and you’re not required to play the specific card you drew card unless the option you’re invoking specifies that.

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Q: When Double Agenda goes into play, does the next Goal played have to go in the second slot?

Or can it replace the single Goal in play, leaving a spot empty?

See this answer in a video!
Little Answers

A: If there is an empty slot for a Goal because of Double Agenda, the next Goal played must fill that spot, and not replace the single Goal already in play.

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Q: If Play All But 1 is in effect, and there’s something that requires me to increase my plays, do I end up playing all?

The Computer promo card, or Batcomputer in Batman Fluxx, for example, increases both your Play and your Draw by 1. So does the Rich Bonus. Play 1 extra doesn’t affect Play All, so why would it affect Play All But 1?

A: Play All But 1 isn’t the same as Play All: when you Play All But 1, you do have 1 card remaining, so when you are then required to play +1 cards, you do have one left to play, so you must play it.

In this case, we don’t separate the “Play All,” and apply the effects of the Computer for no effect, and then apply the “But 1” part. Note that Play All Plus 1 is functionally a bit different, so we DO break out the Play All from the Plus 1, since that extra card beyond what you have in your hand is

Note that since the effects of the Computer are not optional, you have to do it, whether you like it or not. Other similar effects may be optional, so always check on that. It’s pretty easy to see whether something says you “may” do it, or if it just happens.

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Q: For Everybody Gets 1, do I get to look at the cards before I hand them out to people?

The card reads, in part “You decide who gets what.” My brother thinks I should hand them out without looking at them, but I think I get to look at them so that I know what they all got, but they only know what they each got.

A: As you have surmised, there is indeed no meaning to the phrase “you decide who gets what” unless you get to look at all the cards before you hand them out (yes, the intention is that you hand them out face down so that each person only knows what they themselves got).

Many people’s first instinct upon seeing someone else play this card is to simply reach forward and draw from the deck themselves, as if it were indeed intended to be random, but most, upon a careful reading of the card, come to the correct conclusion.

Since we have plenty of room on this card, we started implementing clearer text on this card in 2016:
“You look at the cards and decide who gets what, dealing them out face down to each player.”

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Q: Does the Rule: Mystery Play require one to play the specific card flipped up from the top of the deck?

My friends think you can add it to you hand, and play some other card from their hand.

A: You are correct, your friends are incorrect. You pull the top card off the deck, and immediately play that card. You do not get to add it to your hand, or play any other card from your hand.

Note that you may be seeing this FAQ because your deck has a version of this card with a different name. There are so many analogues for Mystery Play that you should simply check the Fluxx Comparison Chart. Highlight the row for the Rule: Mystery Play, and scroll across to the deck you have to find the card this question refers to.

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