Q: When does the Holographic Projector turn off relative to a player Transferring Brains?

…Consider this situation: Player A has the Scientist, and plays the Goal My Time Machine Works! (Scientist + Time Traveler). Player B has the Holographic Projector and the Time Traveler. The Holographic Projector can “be” the Scientist, but only during the active turn of its owner, and, since it is Player A’s turn, the Holographic Projector is not working for Player B.

Now, however, Player A plays Brain Transference, and switches positions with Player B. Brain Transference says that it causes your turn to “end immediately.” Does Player A win as soon as they switch positions, since they are the active player, and now have a working Holographic Projector + the Scientist? Or has their turn ended already due to executing the Brain Transference?…

(Note this type of situation can also occur playing with Star Trek TOS + TNG Fluxx, because of the Holodeck and Brain Transference, though, of course, this would not be the Goal in question.)

A: This was an extremely tricky situation, and Andy initially agreed with my (Alison’s) original take that the Brain Transference would be simultaneous with the Holographic Projector turning off, meaning Player A would not win.

However, after reconsidering exactly when Goal conditions should be checked regarding the interaction of these two cards, at the prompting of fan and BGA programmer Iwan Tomlow, Andy noted that Brain Transference explicitly states that “You take over that other player’s entire position in the game, as if you were in that position all along,” [emphasis added] which means that you should consider the win conditions of your new spot “as if you’d been there all along” before your turn ends immediately due to the Brain Transference.

So you “wake up from your brain transference surgery” look down at your Keepers, including the active Holographic Projector and exclaim, “Wow, how did I not notice I’m totally winning!?”

Also check out the Order of Events in a Fluxx Turn