Get the MacGuffin FAQ

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Q: Must one always discard the Object when using it’s power?

a: If it does not say you have to discard it to use the power, then no. Rock, Paper, and Scissors remain in play when you use their power. Money, on the other hand says you have to discard it from play in order to use its power. The MacGuffin and Backup MacGuffin’s power depends on the presence of other cards on the table or in your ownership, but if you’re able to use them, their power is to remain in play, essentially.

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Q: What card sleeves work with Get the MacGuffin?

Short answer: A fan informs us that 75mm x 115mm should be right if you can find them, but we doubt that exact size exists (see below). They said that Swan has a 75mm x 128mm that works, but you’d need to trim the top down. No, unfortunately, they won’t fit back in the box that way, unfortunately.

Another fan has said that for many of his games he actually LAMINATES the cards, which might be a great solution for Get the MacGuffin.

More background: We did very seriously think about this question when we were figuring out the card specs. We looked at all the tarot-ish card sleeves that existed, and considered making our cards one of these sizes – but ultimately it didn’t make sense. Only one of them could really have worked, and it would have cost us a big bunch of cash to make tooling for this size card, and then the cards still wouldn’t fit back into the box.

At first we were considering putting the game in our 2 part box, with cards sized that would fit WITH sleeves on them. This would have been really cool, but ultimately it made more sense to go with a simple tuck box and a card size my printer already had the tooling for. This allowed us to give the game a $10 MSRP – which ultimately was way more important that the handful of folks who really really really wish they could sleeve the game.

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Q: With promo cards or the expansion added in to Get the MacGuffin, the cards will deal out completely with some group sizes. Is there still a Tomb?

A: There should always be a Tomb. If your Get the MacGuffin deck is not a prime number of cards for some reason, simply start the Tomb with one card, then deal out the rest of the deck as evenly as possible, and take the remainder and add them to the first set-aside card to form the complete Tomb.

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Q: If I have The MacGuffin, and my opponent has another Object in play, but no cards left, who wins? Is it a tie?

A: Note #4 in the Turn Options section. If someone’s turn comes around, and they have no cards in hand, but they have an Object in play, then they must take the turn option of discarding the Object. Ties can happen in Get the MacGuffin, but not in this way.

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Q: If I have the Crown on the table, and play the Assassin, am I required to destroy my own Crown? If I don’t have the Crown, but have the only Object in play, am I then required to take out my own Object?

A: To refresh, the Assassin reads:

If someone has the Crown in play, that player must immediately discard it.
If no one has the Crown in play, discard any Object in play or a randomly chosen card from another player’s hand.

If you have the Crown in play, and you play the Assassin card, sadly for you, the Assassin is required to take out the Crown. No ifs, ands, or buts.

On the other hand, if the Crown is NOT in play, you have the option whether to take out an object in play, or target another player’s random in-hand card.

It may seem cruel or counter-intuitive for you to be required to do something detrimental to yourself, but that only happens in the first case. That’s the spirit of the Assassin, its primary aim is to kill the monarch – but with no Crown in play, the Assassin actually becomes a much more versatile, and therefore more powerful card. It’s interesting how timing can change how powerful certain cards are in Get the MacGuffin, isn’t it?!

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