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Q: Can I make copies of my home-brewed Fluxx (or Chrono, or Nano, etc.) deck to give free to my friends? Or to sell as a fundraiser for my excellent cause? Can I license the Fluxx engine from you to make a version for my special-interest community?

A: Short answer, NO.
(BUT, you can make a Custom Loonacy deck…)

Here at Looney Labs, we do always try to encourage creativity, and we love hearing stories about the fun our fans have had by putting their own twists on our games. Fluxx in particular lends itself to customization, and we make blank Fluxx cards available for those who want to add their own cards into one of our games.

We’re all in favor of house rules and homemade cards, and we love it when people adapt our ever-changing game to suit their own tastes. And just as we’ve had fun creating entire Fluxx decks in many different flavors, so too have countless others, on every subject you can imagine.

However, it’s one thing to make your own Fluxx deck, for you to use and even play with your family and friends. We happily encourage that. But when you ask if you can start duplicating your deck and distributing copies — basically publishing it, even if the print run is very small — then we have a problem. This is not ok. Even if you are distributing it for free – this is not ok.

(If you represent a publisher seeking to license the rights to Fluxx, our answer will almost certainly be no, but feel free to ask. The only license grants we offer are for foreign-language translations of our own designs.)

Looney Labs is the exclusive publisher of games that use the Fluxx engine, for which privilege we pay royalties to designer Andrew Looney. Fluxx is our most important brand, and it is simply not in the best interests of Looney Labs to permit competing entities to distribute copies of a game based on Fluxx (no matter how small the production run nor how unique the theme) to others in the marketplace.

• It is ok to post/share a written card list and photos of a few sample cards
• It is NOT ok to post a PDF (or any digital file) of your card designs online
• It is NOT ok to send a friend your files, or to print an extra copy to give to them
• It is NOT ok to pay a printer to make you one nice copy for yourself
• It is NOT ok to send digital files to anyone – not a friend, not a print-on-demand printer

If you are a teacher, and want to design Fluxx games in your classroom, go for it. It is a wonderful creative exercise. But make sure your students understand these rules about not publishing the design online, and no, it is NOT ok to make a small print run so each student gets a copy.

Again, one-of-a-kind Fluxx decks are fine, we encourage anyone who feels creative to try their hand at making one. In legal terms, that’s “Fair Use.” You can make your own deck and play it with anyone you like. But you may not make copies. Sorry, we simply cannot condone that.

We realize this answer will be disappointing for would-be Fluxx designers, but unfortunately we’ve concluded that this is the best policy for us. We hope you can understand our reasoning. Thanks!

Q: If you don’t accept game submissions, why do you have a game submission form online? Do I have to fill this out just to suggest a Fluxx version?

The form you have seems completely unfair towards designers, as if you’re trying to discourage submissions at all.

A: Technically, we do not accept outside submissions, so we DO intend to discourage them. For whole games, that’s totally true. For just suggestions for some idea of a Fluxx version you’d like to see us make, frankly, we get people all the time that just write us a two-line email hoping we’ll make a Fluxx themed on something they’re into:

“Hey! OMG, you should make Princes Bride Fluxx!” or “My Little Pony Fluxx” or “Dumb and Dumber Fluxx” (yes, these are all suggestions we have gotten, in many cases more than once). We don’t make all of those people who send us a two line email go sign that form, especially after they’ve already sent their idea. The casual nature of the suggestion indicates they don’t expect it to be anything other than that: a suggestion or even a request.

But if someone says “Hey, I designed a full deck of Big Bang Theory Fluxx” and I want to show it to you… well, we really don’t want to see their ideas unless they are giving them to us with no expectations. Essentially, we aim to keep actual game design in-house, and having someone show us their idea taints that and opens up a can of worms. For example, we might have similar ideas ourselves already, and if we did end up making a deck with this theme, the submitter might feel we stole their ideas. Another issue is that, much as we might want to give credit where credit is due, it’s very hard to keep track of random suggestions: sometimes emails get lost, and we don’t want to make promises we might not be able to keep, or set unrealistic expectations.

So why do we have the form at all? It’s for fans who are just dying to show us their full version of something, out of sheer enthusiasm, not because they’re trying to make money by selling us their idea.

If you just want to say: hey, you should do “Blah Blah” Fluxx, then I wouldn’t worry about the legalese – but if you have a bunch of specific game dynamic suggestions, then we want you to understand that we don’t compensate you for those, and it’s not really practical for us to even guarantee credit.

Q: I have an idea for a game, and I was wondering whether Looney Labs could make it for me.

A: No.

1) If you’re looking for someone to print your game so that you can sell it, then you are looking to self-publish, and the kind of company you need is a printer. Looney Labs is a publisher. If you’re looking for info on printers, check out:
How can I get my game printed? What printers does Looney Labs use?

2) If you have an idea for a game, and you’re looking for a publisher, understand that publishing is a lot of work, involving a lot more than just an idea and a printer: it takes immense amounts of coordination: design, testing, sourcing materials, sales, and of course marketing efforts to get consumers to want to buy your game, not to mention convincing stores to even make it available to the consumer. This is my favorite essay on that topic.

3) Looney Labs does not accept outside game submissions. We are formed primarily for the purpose of publishing the works of Andy Looney, our sole game designer.

Q: How can I get my game printed & packaged? What printers does Looney Labs use?

A: Look around for card printers, and they will have various packaging options included. If you care whether the work is actually done in the USA, make sure you ask that, since many people offering quotes will be brokers working with overseas printers in China or other countries.

Ask for quotes from more than one company, pay attention to delivery lead times, and check the price for different sized print-runs. Here are some of the companies we have worked with or know of:

Print on Demand:

We work with:
Gamecrafter (also does board games)

Others include:
DriveThruCards, DriveThruRPG

US Card Printers:
(Though they may be able to do runs as small as 100-500 in some cases, you’ll find that it’s not economical to do a run smaller than 5,000-10,000 in most cases. Contact them for a quote)

We work with:
DeLano Service (also does board games, or can at least source parts)
(please mention Looney Labs sent you!)

Others in the US include (not sure if they also do board games, check with them and ask!):
Carta Mundi
US Playing Cards

Overseas/Plastics:

Our pyramid games are made by a Chinese company:
Grand Prix International

For smaller print-runs, we work with a Chinese printer:
Long Pack

Others include:
Panda

I found much of that info by Googling “card game printers” so go to town on that Internet thing! Also try “card game print on demand” or “board game print on demand” or whatever.

Best of luck!