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Q: What cards have effects that include ending my turn immediately if I play/use them?

A: Cards (Actions) that end your turn immediately if you play them:

Brain Transference: Star Fluxx
Clean Cup!: Wonderland Fluxx
Time Portal: Star Fluxx, Doctor Who Fluxx, TNG Fluxx, Voyager Fluxx,
What Do You Want?: Star Fluxx, Oz Fluxx, Doctor Who Fluxx
I’ll Be In My Bunk: Firefly Fluxx
I’ll Be Right Back: Fluxx Remixx
(These last two cards don’t specifically say that your turn ends immediately, but you certainly can’t continue your turn if you “Excuse yourself from the game and leave the room for a few minutes.”)

Cards (Rules) that end your turn immediately if/when you execute them, but not when you play them:

Swap Plays for Draws
Get On With it
Play All +1 (not optional, but see below)

Free Action Rules are optional, so you could choose not to use one that will end your turn immediately. While Play All +1 is not optional, you have some options about when you choose to take that final +1.

Also see:

Also see: Order of events in a Fluxx turn

Q: What happens if you draw a turn-ending card when you use Wormhole?

…It says the card played does not count as a Draw or Play, so does it still end your turn?

A: Yes, while that card you draw from Wormhole (or any of its analogues) doesn’t count against the Draw or Play count as shown on the rule cards, it’s still part of your turn, and the card still counts as being fully played. Whatever it says happens, happens. That’s the risk you take, pulling a card out of the Wormhole! Keep in mind that the turn-ending effect of New Rules is optional, so simply playing them does not end your turn.

Also remember you can take the Wormhole option at ANY time during your turn: before your Draws and Plays, in the middle of your Draws, in the middle of your Plays, or after both, if you like. That’s the only control you get to exert: WHEN and WHETHER you decide to play a card from the Wormhole.

Analogues of Wormhole (which is in Star Fluxx) include (some with slight variations such as conditional requirements for use):
Magic Shoes in Oz Fluxx
Shiny! in Firefly Fluxx

There are many other Wormhole analogues in other versions, but those versions don’t also include turn-ending Actions.

See also: Q: What cards have effects that include ending my turn immediately if I play/use them?
See also: Q: What are all the different cards in different versions where you get to draw the top card and play it immediately?

Q: What happens if I play an Action that causes my turn to end immediately in the middle of Draw 3 Play 2 or Draw 2 & Use Em (or Fizzbin, or Goal Bonanza)?

…Since these cards are all played as part of a single play, would the player get to finish playing them out, or would their turn just stop? And if it just stopped, what would happen to any unplayed cards? We’ve been letting the player keep them.

A: The clear answer is that if you decide to play one of these turn-ending Actions, your turn would end immediately, and you would not get to continue playing cards from your temporary mini-hand (in other words, no, you would not get to finish playing D3P2/D2UE.

Of course, in the case of Fizzbin, you don’t get a choice as to the order of cards played, but that card most closely resembles D3P2/D2UE, since you set your main hand aside, and are working from a temporary hand of extra cards to execute the Fizzbin.

Using the optional Free Action Rule Goal Bonanza also creates a sub-hand with your main hand set aside. While it’s not in any decks with turn-ending Actions, it’s in the More Packs, which could be added to any deck, including those with turn-ending Actions.

However, there is NO way that any remaining cards would go back into your set-aside hand. They are never intended to go into your actual hand at all, as indicated by the requirement to set your hand aside. Any cards left unplayed when you played the turn-ending card are discarded. If you wanted to play them, you should have done it before the turn-ending card.

Brain Transference: Discard remaining cards in your temporary hand and trade places with the player of your choice. Turn ends.
Time Portal: Choose a card as described and add to your set-aside hand. Discard remaining cards in your temporary hand. Turn ends.
What Do You Want: If you choose to take a Keeper or Goal out of the discard, it goes into your set aside hand. Discard remaining cards in your temporary hand. Turn ends.
I’ll Be In My Bunk or I’ll Be Right Back: This card does not specifically say that your turn ends immediately, but you certainly can’t continue your turn if you “Excuse yourself from the game and leave the room for a few minutes.” Discard any cards remaining in your temporary hand. Leave the room.

Swap Plays For Draws and Get On With It, while they do involve having your turn end immediately, are New Rules, not Actions, so, as you can see from this answer, things would work a bit differently:
See: Can you Get On With It or Swap Plays For Draws with your cards from an Action like Draw 3 Play 2?

Q: Why doesn’t the Time Traveler playing the Time Portal with Play All in effect break the game?

Scenario: Play All is in effect.
Someone has the Time Traveler.
They acquire a Time Portal.

From what I can tell this causes an infinite loop: they play the Portal, they rummage for what they want, play it, and the Portal returns to their hand. Since they’re in Play All, they play the Portal, they rummage for what they want, play it, and the Portal returns to their hand, and so on.

A: This doesn’t break the game because of something very important about the Time Portal: using it ends your turn instantly, so no infinite loop.

Q: If I have the Time Traveler, and play the Time Portal and someone uses a Surprise to cancel it, what happens to the Time Portal card?

since the Time Portal normally gets to go back in your hand if you have the Time Traveler…

A: The Time Portal gets discarded. Since the Time Traveler doesn’t get to use the Time Portal at all, he can’t get it back again.

Also of note: The Time Portal causes your turn to end immediately, but if the Action gets canceled, then all portions of the Action get undone, so your turn also does not end early. It’s like the Surprise makes the Action disappear entirely.

Q: If a card says “Your turn ends immediately,” but Play All is in effect, which takes precedence?

A: When you play an Action or use a New Rule card says “your turn ends immediately” it means it’s specifically overriding any Play rule that might otherwise require you to keep playing cards on this turn. You also end any option you may have to use Keeper powers or “Free Action” Rules. If it says “your turn ends immediately” then your turn ends immediately – so make sure you’re all done with stuff before you play/use one of these cards!

See: Q: What cards have effects that include ending my turn immediately if I play/use them?

Also see: Would putting either of these two into play cause Play All to be discarded?